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Hello, hello, and welcome to Retrospective Rants, with me, Joey Huff, as your host.
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This episode, I must bring to your attention a matter most nerdy.
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I must defend tabletop gaming.
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But you already talked about anime, I know.
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And you talk about movies and video games all the time.
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I know,
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but...
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And you already do silly comedy sketches and voiceovers,
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so how is tabletop any nerdier?
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It's not!
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Fine, it's not.
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But...
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tabletop gaming has been associated with classic nerd culture for longer than most
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of the other things I've talked about.
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At least over in the West.
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And now, I must defend its honor against strawman arguments...
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and preconceptions that most reasonable people don't care for anyway.
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So, let's get to it, and we'll start with a personal story.
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I was introduced to tabletop gaming through two avenues.
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First was through school.
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Lord of the Rings was very popular at the time due to the movies,
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and so were the Games Workshop minis that were made for their battle game using the
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Lord of the Rings license.
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The minis, even at that point, were extremely expensive.
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So I never got an army going.
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I just saved up my money and bought a group of 10 Easterlings because their armor
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was really cool.
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It was like a samurai Saracen look and gold and red is really cool.
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But some of my more well-to-do friends were very familiar with the rulesets for
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both the Lord of the Rings game and also the Warhammer games,
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which the Lord of the Rings game is based on.
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And they'd often pontificate on why my tiny band of very,
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very poorly painted models had no chance against their much larger armies.
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Yes, I was bullied by the Warhammer and Lord of the Rings nerds, so you just...
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Just get your shots in now.
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Now the other avenue where that I was introduced to tabletop gaming through was my
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beloved uncle Ninoy.
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He was a gamer and a nerd par excellence and often asked my parents if we as a
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family could join in his gaming sessions,
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but he respected my parents' wishes to the contrary.
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They didn't want,
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it's not that they didn't want me to game for ethical or moral reasons,
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they didn't think Dungeons & Dragons was bad,
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but...
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I was little,
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and I was an undiagnosed and unmedicated autistic kid,
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and they knew if my character died,
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which can happen in any RPG,
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that I would most likely take it personally.
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And, hell, I still take it personally, even in the
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even in baby 5th edition games.
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But as I grew and attempted to mature,
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I got models just to paint,
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still not a whole lot of them,
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and I played with my uncle and cousins using one of the older,
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but still less lethal Star Wars RPG systems.
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I was even able to be the dungeon master for a couple of the games we played,
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and since then,
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I've played in college with my friends,
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and afterwards,
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also after we all graduated,
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and I was even able to bring new people into the hobby of sitting around a table or
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a space with friends,
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throwing dice,
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and hoping for the best result.
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All while we try and live our best adventurous life in miniature,
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away from the grind of everyday life.
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We've had to do it via chat apps for a while now, a couple of years now, but
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We make the best of it that we can.
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There's no match for being there in person, but we still have fun.
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Anyway, you might ask, what's the point of this personal story?
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First off, to show and admit that I cannot be objective in any analysis of tabletop gaming.
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Playing at the table with friends and family may not be my entire identity,
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but it's a big part of it.
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and yet I still don't believe it disqualifies me from providing an objective
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defense of the hobby,
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because my personal experience and its relationship with others' personal
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experiences runs counter to several of the stereotypes surrounding the gaming
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scene,
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which I'll now list and debunk.
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Stereotype number one!
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There's a notion that gaming is for people with bad family lives
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or who need an escape from their families,
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I was introduced to gaming through my family,
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via my uncle.
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I was able to spend more time with my family, with my cousins, through gaming as well.
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Even as kids,
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we made some stories that we still repeat on phone conversations or at family
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gatherings,
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and they bring back fond memories of good times we shared.
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I already admitted to some bias,
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but if anything,
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quite a few of my family ties were strengthened because of the leisure time we
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spent together gaming.
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I can't speak for every person,
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but tabletop gaming,
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be it role-playing or strategy,
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requires more than just one player,
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and often requires cooperation.
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In that way, it is also the dynamic avenue of social engagement
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and occupies more of a neutral and utility-based position in family bonding rather
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than any negative or positive position.
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It all depends on who you play with.
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Second, gaming is supposedly reserved for socially disabled people.
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Eh,
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I admit gaming does seem to attract a crowd of socially awkward folks,
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but,
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you know,
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anti-social people or
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people with antisocial personalities?
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I mean, you spend time together, you interact socially.
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I've already shown that's the case.
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So,
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I don't believe that the idea that gaming rewards or encourages social regression
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has any merit.
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Third stereotype.
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Gaming distracts from more important issues in life.
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Alright, well, I would suggest that
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It doesn't distract from good work any more than any other leisure activity might.
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People who play basketball on the weekends with their friends are also taking time
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away from work.
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Parents who need to have a date night and leave their kids with the grandparents or
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a babysitter are also taking time for themselves.
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And sometimes you might be too tired to work out
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then sometimes you might have a big argument with your paramour and you both need some space.
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But you're also not quite in an antisocial enough mood where you want to just hide
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and curl up with a book on your own.
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So you might as well just game with some friends.
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Take some time to engage in pretend adventures away from pressure alongside people
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who want the same.
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We all need a break from pressing matters so that we can get back to them with renewed energy.
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And gaming is just another way to do that.
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A fourth stereotype, or slander.
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Gaming is the refuge for people with extremist and dangerous beliefs.
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Again, I can't speak for every gamer, but...
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for maybe 95% of gamers, we're not the most politically extreme people.
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I mean,
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we like gaming because it lets us have a way to live,
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well,
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it gives us an avenue away from the ugly extremes of life.
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Sure,
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we might have a political joke slip in,
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and other times we're under a lot of pressure from our real lives and
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We might just need to talk about it with friends.
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But we're also there as friends with either an unconscious or sometimes stated
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agreement that we want to get away from all of the nonsense.
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Now,
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the gaming table is usually nothing as pretentious as a safe space,
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but it does encompass a few moments where all present can agree
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that whatever our separate opinions,
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we are there to have fun and to enjoy some structured silliness.
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We're here to play a game.
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It's not like Holy Ground and Highlander,
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but it's meant to be a time where your personal hang-ups are left at the door and
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you and yours can just be young again.
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It's where adventure and comedy are the priority,
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and that's a good thing,
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and certainly not a part of any extremist mindset.
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Alright, fifth slander and the final slander for this episode.
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Fifth and final slander for the day.
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Gamers themselves do not contribute anything to society because they waste their
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time on a silly game instead of something important.
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You might even take that slander further and say gaming corrupts society and all
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the other stuff.
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In my opinion,
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trying to address this slander at all is a trap,
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because even if a gamer has a family,
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a well-paying job,
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the people criticizing them will still find a way to say that the gamer is not
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doing enough.
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If a famous and successful person,
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or maybe several famous and successful people,
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are gamers,
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for example Henry Cavill and the late Robin Williams,
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people will needle at them and say that those folks are just the exception to rules
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that they themselves have set up.
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And of course,
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if you point towards the money that's been made in the gaming industry via not only
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the core products of those games,
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but also the streaming of those games,
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movie tie-ins,
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and even literary inspiration,
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the hyper-moral critics will whine about how all of those are just corruptions of
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the culture
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instead of expansions or contributions to the cultural space.
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It's a never-ending spiral,
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because no matter what truth I bring to bear,
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or whatever concessions I make in advancing the truth,
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plenty of people will never be satisfied,
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and as such,
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I make a final plea.
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Not to critics of gaming, but to gamers.
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Just be you.
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If people give you crap for your interests,
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as long as they're above board,
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just live your life.
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Defend yourself against slander, but then take a break.
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Because the anti-gamer crowd aren't looking for truth.
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Seriously, they aren't.
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They're looking for something to fight.
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So, fight on, like you do with everything else in life.
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But also, remember to leave some time to play.
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It's the best way to live.
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And that's another retrospective rant over and done with.
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I hope you enjoyed.
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Thank you so much for listening, and have a good one.